Publications and Deliverables

Publication: An Integrative Review of Empathy, Attitude Change, and Historical Consciousness in Games: Mapping Gaps and Opportunities in Game-Based Digital Heritage Research
Stamou, S., Apostolakis, K.C., and Stephanidis, C. An Integrative Review of Empathy, Attitude Change, and Historical Consciousness in Games: Mapping

Dataset – D2.3: Image Processing Toolkit for Visual Content Creation
This dataset was produced as part of Task 2.3 (“Image processing techniques for improving visual content processed data”), which aimed

Dataset – D2.1: 3D Reconstruction Kit
This dataset was produced as part of Task 2.1 (“Procedural 3D Content Generation”), which aimed to design computer vision methods

Dataset – D4.3: Findings on Games as Vehicles for Social Change
D4.3: Findings on games as vehicles for social change examines the potential of narrative-driven and immersive video games to influence players’

Dataset – D4.2: Findings on Games as Tools for Remembrance
D4.2 Findings on games as tools for remembrance presents the findings from two user-based evaluations designed to assess how serious games can

Dataset – D4.1: Findings on Game Quality Assessment
D4.1 Findings on game quality assessment is an analysis of results from a series of subjective test studies ascertaining multi-dimensional quality

Publication: An RL-Driven Adaptive Game Approach to Support Cultural Heritage Learning
Tsita, C., et al. An RL-Driven Adaptive Game Approach to Support Cultural Heritage Learning. Journal of Computer Assisted Learning. (2025). https://doi.org/10.1111/jcal.70156

Deliverable 4.4: Game Accessibility Conformance Evaluation Methodology and Report
This report presents the methodology and results of accessibility assessments conducted within the MEMENTOES project. The objective was to ensure

Deliverable 4.3: Findings on Games as Vehicles for Social Change
This report examines the potential of narrative-driven and immersive video games to influence players’ attitudes towards social issues, human rights,